Resume
Jeff Herzer
(818) 333-6506 | jeffherzertech@gmail.com | linkedin.com/in/jeff-herzer-tech-art
Technical Artist
Senior technical artist with extensive professional experience across multiple elements of the production pipeline. Able to quickly identify problems and roadblocks and implement effective solutions. Specializing in animation, rigging and engine integration. Quick to learn new software and techniques. Passionate about games and making them better.
Key Skills
Autodesk 3ds Max | Android | iOS | Autodesk Maya | Python | Unreal Engine | Optimization | Engine Integration | Custom Tool Development | Rigging | Houdini
Experience
Sony Interactive Entertainment March 2015 - February 2024
Technical Artist
Shipped games:
Days Gone, Death Stranding, Jedi Fallen Order, The Last of Us Part 2, Marvels Avengers, Returnal, Ratchet and Clank: A Rift Apart, Spiderman 2, The Last of Us Part 1, and The Last of Us 2 Remastered.
Developed tools and scripts in Maya, Motion builder and Unreal to transfer animations amongst the different pipeline applications.
Collaborated on character art and rigging pipeline tools that would help combine a library of different asset types into a final rig. As well as automated a
large amount of various rigging tasks such as saving out skin weights, setting up build files, etc.Set up many client rigs for motion capture. Automated the process specialized per project.
Rigged foreground props for use in animation.
Integrated animations from Maya to Unreal and other proprietary engines. Debugged and solved issues on exports and imports.
Developed and collaborated on tools for art / engine integration. Houdini and Maya tools.
Set up workstation software and environments for new artists and animators for remote work.
42 Entertainment August 2014 - November 2014
Rigger
Created and maintained character and prop rigs to be animated with for 10 second Disney Jr. bumpers working with an animation team.
Created and cached several nCloth simulations for cloth props.
Developed scripts to speed up production workflow.
Funtactix March 2012 - July 2014
Technical Artist
Developed applications to process assets from the 3D environment to 2D flash assets for use in the Facebook and mobile game 'The Hunger Games Adventures'. This involved a maxscript to C# to JavaScript to ActionScript pipeline as well as developing tools to track which assets need processing.
Education
Bachelor of Science (BS), Media Arts and Animation
The Art Institute of California-Los Angeles